It seems a bit strange that here I am trying to get my own blog going again, when I actually don’t follow that many blogs (at least industry related ones) myself. I’ll have to look around a bit more!
One new blog surprisingly appearing in the title of this post, is Elemental Ray and it’s already a winner. Created by David Hackett and Brenton Rayner (two people worth listening to) it covers various mental ray features and techniques and how they can be used in Maya. They have deep technical knowldge of mental ray (and rendering in general) due to their professional and educational backgrounds, so they are able to present things such as a Primer on Unified Sampling in a very informative and easy to understand way. They have since posted even more info on Unified Sampling.
I’ve learnt some useful stuff already!